CUE should regain access as soon as it updates something. Run your application in shared access mode (this is default). Close the application (this is quite obvious^^)Ģ. That's why currently (as far as I know) there are only two ways to release control of the keyboard back to CUE (and it seems that you know of both):ġ. No, at the moment there is no way to get any kind of information about CUE through the SDK. Help? I'm trying to write a program to do something really cool with the LED's and serve it as a #Codegasm episode on It does however report the K95 keyboard properly after I initialize. = Color.Green Įnd's with an uninitialized object exception when I try to touch keyboard and if I output the contents of the keys collection I have a count of zero. Throw new Exception("Keyboard not found") NET 4.5 and 4.6.Ĭonsole.WriteLine("Initialized with " + CueSDK.LoadedArchitecture + "-SDK") ĬorsairKeyboard keyboard = CueSDK.KeyboardSDK Ĭonsole.WriteLine() Ĭonsole.WriteLine(()) Ĭonsole.WriteLine(()) Using Version 0.2.0.0 of CUE.NET and tries. I have a Corsair K95 under Windows 10 with latest CUE Engine, driver and firmware. I'm noticing that the SDK detects my keyboard but the keys collection contains zero elements.
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